Most people overlook the fact that the changes to Desecration are most definitely significant and will be very noticeable while unholy damage nerfs may seem rather insignificant to some. On the same topic, I really wonder sometimes why DKs have seemingly the most bloated talent options when compared to other classes. One example would be Blade Barrier which offers 1% damage mitigation per point ONLY when blood runes are on cools down; so it is a 1 point for 1% mitigation talent with a stipulation to
wow gold. cool. Meanwhile other classes get flat damage reduction of 2% damage per talent point. Now in Patch 3.2, Unholy gets "Desolation" to replace Desecration which gives 1% damage bonus per talent point (5 ranks) only after you Blood Strike; basically another 1%:1pt with a stipulation to it. If they really wanted to do it right, they could just remove the condition from blade barrier and put the 5% damage from current desecration into Rage of Rivendare making it 3% per rank to parallel Tundra Stalker to get
wow gold.
By the way, with a little less digression, I feel Frost will only become a more popular spec come season 7 with the Unholy talent tree bloat and damage nerfs it received. My only complaint really is Blizzards decision to nerf base frost strike damage rather than nerfing the true culprit about
World of Warcraft Gold. When the new resilience changes kick in, combined with the damage nerfs to Death Knights and Retribution Paladins alike, I honestly feel that DKs will almost have to be strapped to a MS class in order to succeed in the 3v3 bracket in s7 unlike now where ret/dk/healer is basically "I am Too Young to die" difficulty. But what 3s comp actually takes skill to get
wow gold right now about more
cheap wow gold.