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wow gold---Achievements Come to the Forefront Again |
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Moonglade has a good post up about the pros and cons of achievements. Nowadays, achievements are everywhere, but when they were introduced to the game a while ago, they were seen as a great way for Blizzard to integrate an idea that had really taken off on Xbox Live. They were mostly seen as a benefit for the solo player -- even if you hit level 80 and nabbed some awesome gear, there would be some optional fun for you to have in the future about WoW Gold.
Since then, achievements have changed quite a bit ¨C I would argue that they are actually more used in groups than in solo play, as raids check players for achievements when inviting them, and guilds use achievements to rate where their proficiency lies about WoW Gold. There are certainly still lots of things for solo players to do (every holiday, achievements come to the forefront again), but titles and mounts have become the main goals there, not just optional points. As Moonglade says, instancing and checking up on what players have done seem to have become the main point of achievements. What was just a bragging competition on Xbox Live has transitioned to a real yardstick in terms of what a player focuses on in game and what they have done so far about WoW Gold.
Is that bad? I do not think so -- Blizzard has done with achievements what they have done brilliantly with all of the other features of their games: borrow them, polish them, and then make them better. If you look through that old thread, most of the talk was about achievements pushing people to keep playing the game, and that happened, but I think one thing Blizzard has done is use achievements as a way to see what people have done so far as well: what instances have you run, what quests have you completed, what titles do you have already? There ars lots more value to achievements than what any of us originally envisioned about WoW Gold. |
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