After Factions was released, I made a ritualist. The skills were interesting, and I spammed my spirits like any other ritualist about
Guild Wars Gold. The ritualists contribution to the party is not as obvious as the Assassin. Like the ranger with his spirits, its influence is often much more subtle. Even worse, sometimes a spirits impact on game play is not as clear as the global ranger spirits, which were pretty clear in comparison about
Guild Wars Gold. Thus I started to explore what exactly ritualist spirits brought to the table about
Guild Wars Gold.
Although the spirits each have an energy pool of 31 energy, they do not tend to use this energy. The attack skills the spirits use do not require any energy. This means the energy of spirits is basically an untapped resource, which could be used by players. The energy regeneration of spirits is 4 pips about
Guild Wars Gold.
Spirits can not be affected by conditions, enchantments, or hexes, nor can they be healed with area effects such as Heal Area. If damaged, they will regenerate themselves like a player if not attacked for a while about
Guild Wars Gold. On death, Soul Reaping is triggered for half the attribute score. Binding Rituals are affected by Expertise about
Guild Wars Gold. Spirits count as foes, so for instance channeling triggers on spirits. An exception to this rule seems to be Aura of Displacement, which can not target spirits about
Guild Wars Gold.
These spirits are the simplest type of spirits and most closely resemble ranger spirits. Recuperation shows up on your team condition bar, while Soothing shows up on the opposing teams condition bar. Destruction, Life and Restoration do not show up on either team. The range of Life is around 2/3 of the radar. Because of this long range, it is best placed in the rear lines to keep them as safe as possible.