I have been compiling a small list of things that I would definitely like to see Blizzard change before this patch goes live. I am pretty certain that these are pretty small changes in the big scheme of things and could greatly make a positive impact for
WoW Gold arena in season 7:
This is still one of those things that drives me bonkers because I can barely keep myself alive with a 75% MS on me. Dying really fast is one thing, but also getting drained of all your mana as you try to stay alive is another thing entirely. Perhaps Blizzard believes it is fine because damage is going to be lower anyway next patch about
wow gold?
I really do not think there is any debate on this one. This thing is absolutely brutal if the DK has a ton of runic power and begins to unload after CCing the healer. I have been caught in this thing and my warrior would go from 100% to 20% and have to even shield wall before I am out of the hungering cold. Hell, I have even had my partner sit through a full hungering cold with the DK strangulating me and then opening on me and forcing me to divine shield without having control of my character. Sure, damage might be going down next patch and frost DKs might be getting some nerfs, but come on, at least lower this thing from a 10 second cc to a 6 second cc to get
cheap wow gold.
Not much needs to be said here as an ability that prevents interrupts for all teammates is over the top. Just keep that part for the paladin about
wow gold, please.
There are a few, smaller things that I would like changed (like being able to divine shield out of cyclone) but those are the big 3 in my book about
World of Warcraft Gold.
Blizzard has been doing such a good job this patch with cleaning up so many broken aspects of arena that it is still a surprise to me that the above things have not been looked at yet.