Many of posts that try to use representation as reasons for or against class nerfs utilize tri-bracket numbers and use those numbers as the ground they stand on to support their arguments to get
wow gold. Is a tri-bracket representation what we should be looking at about
wow gold? 2v2 is a bracket that is inherently imbalanced and will undoubtedly favor specific classes as certain X/Healer synergies are developed and come to light. The 2v2 bracket is inherently imbalanced. Some classes will never have equal representation in the bracket just due to the base mechanics of the class and it is ability to operate with the support of only 1 partner about
wow gold.
5v5 is a bracket that also favors certain classes for how well their larger group synergy is. A good example of this is the popularity of the totem/blessing healers. You will be extremely hard pressed to find a team w/o a paladin or a shaman and many teams utilize both classes for obvious reasons to get
wow gold. They bonuses they offer become more powerful the more players you have on your team. They are the ultimate support classes for larger group combat about cheap
World of Warcraft Gold.
3v3 is the bracket that the game revolves around. 3v3 is the format tournaments are held in. 3v3 is the bracket that can put money in your pocket and 3v3 is the bracket in which we should look at representation to figure out what classes potentially need help and what classes potentially need tuned down. I was hoping for a significant increase over 2008, but let us be realistic here, with the recession, it could have been a lot worse. I am still concerned on whether they can put together a level 80 tournament server in time for ESL, but any tournament is no tournament in this economy.