12 second cooldown charge (glyphed) with no stun DR at all for warriors is pretty overpowered in 2v2 (I have not played 2v2 yet, just watched streams) while also guaranteeing a MS crit and still being able to intercept on a separate cooldown. The stun should DR at least off itself about
wow gold (if it does, correct me if I am wrong).
Warlocks suck way too hard again and the lottery known as "Destruction crit chance" does not seem all that fun or interesting to play. Blizzard really needs to stop with the vision of this class always being able to tank damage and succeed about
Wow Gold..
Mass Dispel and Shattering Throw resists: if a player is skillful enough to actually time these perfectly in order to cause a detrimental result to a player that immuned in a bad position to get dispelled deserves to be rewarded with at least a guaranteed dispel. These "immunity removals" should not be affected by dispel resistance and MDing a bubble 5 times without it coming off needs to go about
Wow Gold.
-Prot healing paladins are silly. Yes, they have their weaknesses and all, but a 20k endless mana pool (due to inifinite divine plea if needed), 20 second cooldown hoj, and 25k+ holy light crits are not exact balanced. Despite contrary belief, they DO work extremely well in certain comps and I doubt they were ever intended to be a healer with a ranged kidney shot.
I will probably write more about these topics next article when I am not busy chain wiping to Freya hard mode. Cool instance btw Blizz, glad you made certain Ulduar hard modes impossible (hello mimiron) so that you can finish your Algalon encounter. At least they did one thing right and made arena weapons better than raiding ones; the tears of PvE nerds will be flowing freely soon.