There is been a lot of discussion as of late, particularly in this arena season due to the MMR carryovers from season 5 where previously OP comps got destroyed in the first week of s6 and skyrocketed certain teams to astronomical ratings where they have been sitting ever since (see Billians 2v2) there is short for
wow gold. This will always continue to be a problem as each new season begins as well as the inherent problem of "rating squatters" that earn a high rating early on in the season by getting a string of wins off against another high rated team and essentially sitting on the rating for the rest of the season to try to camp it for the rank 1 title about
World of Warcraft Gold.
Although perfectly viable in the current system, almost anyone that plays competitively would object to this type of play and a solution I have been thinking of is implementing a simple rating decay system to get
wow gold. Although the numbers could be fine tuned any which way, a good example I came up with is for a team rating to decay at a rate of 1% of it is total rating per week of inactivity and in order to prevent inactivity, the team would have to participate in at least 10 games that week. This example would result in an inactive 2800 rated team a loss of 28 points on the first week of inactivity and slightly decreasing each week thereafter about
World of Warcraft Gold.