This is another well thought change and I am looking forward to see what the passive bonus is. The hunter replenishment deliver talent was out of whack when compared to the other classes that could offer the bonus as far as talent investment goes and this helps correct that issue about
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Piercing Shots this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for damage dealt for 8 sec about
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The piercing shots change is not very well thought out and does not mesh well with current hunter mechanics. If we are going to get a bleed mechanic it needs to be on some type of activation not something we spread on everything we shoot. A much better idea from a synergy standpoint would be an ability the gives a X% chance to ignore all armor on the next physical shot. You could think of it like finding a weakness in the targets armor and exploiting it to get more
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After standing still for 6 sec, you gain damage bonus to Steady, Aimed and Explosive Shot. We are also looking to add additional trap functionality to Survival about
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Standing still for periods of time to gain bonuses is the last thing this game needs. We ran into the same type of idea with the hunter focus mechanic in the original alpha and that was scrapped for some obvious reasons. Personally this talent just need scrapped and reworked from the ground up into something completely different. Kick the entire "sniper" idea from the talent. This talent slot could also be a place to expand on the "We are also looking to add additional trap functionality to survival" design direction to get more
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Thanks for reading and I hope blizzard can do well with the 3.1 changes as it is likely the patch will be the last time we see major class changes before the end of this season.