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WOW GOLD-FFS Do Something with AV |
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WOW GOLD-FFS Do Something with AV
It seems like every patch AV is changed, presumably for the better, yet I find myself longing for those old 6+ hour games about cheap Wow gold (and not out of nostalgia). AV is now a race for the end, where it may or may not be advantageous for you to use a defensive strategy depending on how the other team plays their game.
Why do we have siege engines in a 15v15 battleground, and not in a 40v40 epic battle? AV has a lot of potential, and I think the idea of earning things through turn-ins was dismissed far too early. Take the tanks and out of Strand and use the charges for siege damage (exclusively) on the walls. Give players siege engines via turn-ins in AV, and make the buildings they destroy of significant strategic advantage about wow gold. At the end of X minutes the game ends, and some points are split between the two sides based on some statistic like kills. Winning would yield all of the points, a huge bonus and a genuine incentrive to try and beat a clock that is working against both sides. AV should be an epic battle between two armies, not a turtlefest or rush to the end about World of Warcraft Gold.
bonus depend on the target armor. The lower the enemy armor value, more effective this is. +30% to rupture damage is very strong against heavy armor as well, although rupture use diminishes greatly in group PVP. You obviously need this if you are hemo to get wow gold. Heightened Sense: Two points is equal to +6 stealth detection, effectively as good as 2 points to MOD against other rogues. Chance to resist ranged attacks and spells is a plus as well. Some call it the IWIN button about wow gold, others call it the ultimate arena talent, and they are both correct. It is hard to imagine a serious PVP spec in expansion without this, especially for arena play where cooldowns are automatically refreshed every single fight. |
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