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WOW GOLD-Acrono Speaks Out On Rogue in 3.2.2
I was hoping they would just take the interrupt aspect of FOK out of the game, but they took away 30% damage as well. I guess rogue was never intended to be one of, if not the best AOE classes in the game, and for PVE a huge portion of FOK damage comes from wound poisons, so we should still have at least mid-tier AOE damage in PVE, and the nerf really hit us hard in PVP FOK specs about WoW Gold.
Personally the FOK spec only really worked in niche comps and was way better against cleave than ranged. Mage/hunter/warlock can all teleport away from you and good luck trying to catch them as a combat spec about WoW Gold. You also have very poor survivability outside of stuns, so a rogue/destruction warlock/healer team can drop you easily if the rogue simply mutilate mutilate CB evis from behind while you are trying to catch his warlock. In 5v5 this was even more obvious as the highest rated 5v5 rogues on SK-100 are all mutilate specced, with a small portion of them playing shadow dance/shadowstep, both of these specs are taking a hit in 3.2.2 as well, with honor among thieves procs from teammates now having a one-second cooldown.
What does that leave us to get WoW Gold? Rogue hero Acrono of Doomsquad, winner of the 2007 Warcraftmovies.com Skill Contest (along with Vurtne they were able to edge out Neilyo-kun/Drakedog at 3rd and fourth places), shared his thoughts on changes needed to keep our class in shape to get WoW Gold.
Rogue overall has become the weakest class on its own. It very much relies on partners to assist to enable them to do their job, on their own their utility compared to hunters, dks, mages, and priests is laughable. Although I do understand it should be based on group pvp, but cmon, rogues use to be THE solo class, now we need a team of people holding our hand to be viable.

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