For anyone that does not know me I am formerly Levidian the Tauren hunter from the same server/guild etc about
WoW Gold. I currently play a female orc by the name Levidia. Let us start with some preliminary thoughts on the intital 3.1 hunter changes. Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity about
WoW Gold.
This is an excellent change for a few of reasons including bag space, and play cost. We are still shooting away our mammoth cutters in the arena and with no risk of the death penalty an active arena hunter is facing a operation costs much higher than anyone else and lets not even including farming/5mans to get more
wow gold.
One thing that seems left out with this reagent change is the fact that there is another class facing a similar situation and that is warlocks. When are we going to see a revamp to the soul shard system? Why can not warlocks get 5+ soul shards per kill as well as using an item like a soul gem that stacks 200 charges on itself? The time investment is still there but its drastically reduced and the bag space issue is also accounted for. Blizzard seems to be against the flat out removal of the mechanic but there has to be some compromise to get more
wow gold.
One hunter pet talents have been added. In particular, this allows Beast master hunters to improve their damage per second (DPS) with their 51 point talent. This is a great change and something that has been talked about and discussed since WotLK beta as far as making the Beast Mastery talent more defining. Pulling whatever you can from the blue text we will have to assume these new talents will be some type of damage enhancement for beast mastery pets users who spec into them.