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MAPLE STORY POWER LEVELING-A Huge Benefit |
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It will be a nightmare for casters to deal with. Basically if we stay alive past the first 30 seconds and survive their early trinket nukes, we win by default. At 70, even without real PVP gear, me vs Corrz results in him with low mana about MAPLE STORY POWER LEVELING. With two holy paladins backing us up, playing defense and outlast will be our style. I can bring a priest is armor to 0 as soon as I CS him and apply 5 layer wound poison before CS ends; he can not last against our DPS. Improved sap and blind, two hammers of justices on 35 second CD also provide enough CCes. Our paladins are not exactly low damage either once their spell power reaches a certain level about MAPLE STORY POWER LEVELING.
I am sure no team is immortal, there will definitely be teams that can counter our build, I just want a team that is easy to play to get MAPLE STORY POWER LEVELING, hard to counter, and covers as many areas as possible. I can either work on a healer with warriors or shut down one of the enemys DPS casters. As long as MS and wound poison continues to stack, our team will be top tier. The reduction of armor is a huge benefit for warrior/rogue DPS at 70 to get MAPLE STORY POWER LEVELING.
IMO warrior/paladin work too well together, think mountain king + paladin in warcraft 3, now think there are 2 mountain kings and 2 paladins with a demon hunter (or blade master depend on what you classify rogue as). It is nasty. Warrior/paladin can be beaten easily in 2v2 by the right strategies, but in 5v5 with warrior/warrior/paladin/paladin, the difficulty goes up exponentially. I am sure I will not be a free rider either with my slashing and play making ability to get MAPLE STORY POWER LEVELING. |
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