Guild Wars Gold-4 Spirits with health penalty effects
Destruction, Life and Restoration seem hard to manage to get the maximum effect at the right time about
Guild Wars Gold. They are probably best used with skills that kill spirits, such as Soul Twisting, Feast of Souls, etc. Their immobility combined with the fact that most of them need to be alive for a while to have a real effect makes them quite rigid to utilize about
Guild Wars Gold. One could use Draw Spirit to solve the immobility, but that is another skillslot sacrificed then about
Guild Wars Gold. Recuperation mini-mending might have limited use against degen teams. I would not know how else to utilise this spirit.
Destruction is by far the most spammable (ritualist) spirit in the game, at a 3 second casttime and a 20s recharge. Considering many spells and skills require or improve with spirits in range of the ritualist, it provides an easily replaceable spirit for these purposes. The most popular application is as a dummy spirit for Soul Twisting: rather than Soul Twisting the important spirits themselves about
Guild Wars Gold, a Ritualist can use the dummy spirit to reactivate Soul Twisting in order to have more flexibility in putting up and keeping up the important spirits. Because of the low recharge it is pretty much the only spirit you can rely on (assuming opponents may attempt to kill your spirits) if your elite is not dedicated to spirit management about
Guild Wars Gold (Ritual Lord/Soul Twisting/Oath Shot).
Some use ranger spirits such as Frozen Soil on a Rit/R as dummy spirit for Sould Twisting instead of Destruction, which has synergy with the ability to kill your own spirit about
Guild Wars Gold.
The range of these spirits is also around 2/3 radar range and therefore also best placed in the rear lines of the team. Union & Shelter shows up on the status bar of your team, the other spirits on the opposing team. The big question that remains is how many triggers of the spirit you get from your Binding Ritual about
Guild Wars Gold.