FFXI GIL- What Failed by Vlorsutes
Seven years into the life of Final Fantasy XI, the development team at Square Enix decided to try something radically different -- three add-on "scenario expansions" instead of an all-out expansion pack. The first of these mini-expansions, ¡°A Crystalline Prophecy,¡± was released in early 2009. The majority of reviewers seemed to disapprove of the new add-on, and the playerbase had mixed reactions to the mini expansion about FFXI GIL.
As we prepare for the release of the second add-on, titled "A Moogle Kupo dEtat: Evil in Small Doses," we at ZAM decided to take a look back at what worked -- and what did not work -- in "A Crystalline Prophecy."
For every positive aspect that this first add-on possessed, it was plagued by just as many negative aspects that significantly hampered the potential it had. For having been active for over seven years with four very successful expansions under their belts, the developers should have had a firm grasp over what the player base would like, but "A Crystalline Prophecy" could at best be considered an annoying time sink and rewards to hold together a mediocre plot to get Ffxi gil. To avoid spoilers, I shall refrain from mentioning any aspect of the actual story as best I can, and focus more directly on the other issues there were.
When Square Enix first released information regarding "A Crystalline Prophecy", it was suggested that the content would be significant enough that it would take the more hardcore players well over a week to complete all that there was. However, with no new zones to be had, and the relative ease it takes a player to get from one zone to another with outpost warps and the like, the minimum time requirement ends up being little more than a gross overstatement. |