FFXI GIL- NM Proved to Be Incredibly Weak
Personally speaking, I approached one of the first notorious monster fights with no knowledge of the difficulty of the monster, so as a level seventy-five Blue Mage I spent several minutes properly buffing up by gaining full TP, giving myself Diamondhide, Refueling, and Utsusemi, and even went as far as using a charge from my Reraise Hairpin. To my annoyance, the NM proved to be incredibly weak, as I was able to dispatch it in far less time than it took to actually prepare for ffxi gil. What could and should have been at least a somewhat challenging fight in reality turned out to be a nuisance and a joke, nothing more. Sadly, that is how the majority of this add-on ended up feeling.
The final fight of the add-on, on the other hand, is by and far a very cheap battle to where players seeking others to help participate in it will exclude a large portion of the jobs out there because the pre-requisites for the battle are so annoying that players refuse to risk anything but a specific setup. There was not enough content added to warrant the $10 price tag to flag your content as being useable about Ffxi gil.
Content updates in the past have released a comparable number of missions of similar or greater difficulty without requiring the player base to pay anything more than the existing monthly fee to access it, so why did they feel that making us pay for something that can at best be described as subpar? If this is what we are to expect from the upcoming add-ons, then Square Enix will have a very hard time convincing even the most die-hard of fans to purchase them. |