But in some sense, there is no helping it
AION GOLD. Most fantasy games model themselves on the classic hero journey -- even AION, which has kind of a cyclical hero journey framework
AION GOLD, repeating the heroic tasks and confrontation of the dark power sections more or less endlessly.
I think what has influenced me more is the visual look of fantasy RPG worlds. They are so vivid and beautiful, especially as graphics have improved. Final Fantasy VII was the first game that really blew me away with the look and feel of the world, the hints of a long history, the mix of magic and technology to get
AION GOLD, the gorgeous music about
AION GOLD. In all honesty, I have always wanted to write something that made people feel the way I felt when I first played that game. Azeroth in its best moments reminds me of that, the open world where you can do anything, the broad fields and ornate character design. It is so easy to take that for granted, but these games have a lovely visual aesthetic about
AION GOLD.
Have the themes, stories, sights and experiences you have encountered in AION and other game worlds made its way into your writing? What about the other way around?
As for the other way around, last year I actually worked on some game design and story-writing is still in development. It was wonderful and I would definitely do it again to get
AION GOLD. It is a whole other way of thinking, trying to anticipate player actions and create things to delight them at a glance, rather than over the length of a chapter. My time on AION and other online games really helped on that project.