When I and the two paladins played 3v3 for an hour or so, our only loss came in the hand of a hunter/warrior/earthshield shaman team about
AION GOLD. We simply could not kill the orc shaman without some sort of healing de buff and MS de buff on me was too hard for the paladins to keep me up for long to get
AION GOLD. I had to put earthshield shaman on my "do not try to kill first" list. But when we played 5v5 and had some blue geared warrior with MS de buff, we were able to take out comparatively geared Earthshield shamans with ease. Can you imagine with dual wound poison in 2.0.3, a warrior + rogue can reduce targets healing by 75% in seconds? It will be very hard for a priest or shaman to survive, even if he has another healer on his side about
AION GOLD.
My very first arena team will definitely be warrior/warrior/rogue/paladin/paladin. At level 70 with extreme resilience and stamina, one shot is a thing of the past; having three DPS not limited by mana is a huge advantage as long as you can keep them alive. As prep rogues I have a lot of escape options about
AION GOLD, I can 1 min COS/two vanishes against nukes; paladin BOP can free me from rogue stunlocks. Perception gives me opening advantage against most rogues.
I have always been stamina oriented since day one and I will be stamina/resilience oriented in TBC (currently I require every slot to have stamina, in TBC I will require every slot to have resilience+stamina and enchant/gem for those stats whenever possible), with quick recoverys +20% to healing, it will not be easy to kill me, the most vulnerable member of the team to get
AION GOLD.