The change is a DPS boost in PvE and gives Paladins a competitive seal for multi-mob trash. Because Seal of Corruption / Vengeance takes six and a half years, thereabouts, to get going, it was a massive DPS dip for short fights and against groups. The buffed Seal of Command is now an excellent choice for trash pulls, AoE, or both. What this also means is that Retribution Paladins must always be mindful of having the right seal up. Long boss fights? Seal of Command, otherwise now known as Seal of Cleave about
wow gold.
Judgements of the Just: The reduction in cool down to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
PvP nerf. Do not even think about the interrupt component lost - Protection already has plenty of that. It was just that some juggernaut unkillable Paladin stunning everything silly every 20 freaking seconds is just plain sick to get
wow gold. Add to that the fact that Protection was sneakily becoming the PvP healing spec and you have got a problem on your hands about
wow gold.
Protection dominating in PvP is not so much of a problem as the fact that Protection Paladins dressed in spell power plate (what a silly concept!) were out-healing Holy Paladins. That is just plain wrong. So hey, why not base it off Strength, instead? Tank gear has gobs of it, so it peters out to about the same value for a PvE tank. This was the solution that Ghostcrawler promised that needed to be implemented before Season 7 started to get
wow gold.
Nothing much to cry about in this minor patch. Everything is essentially aimed at maintaining the status quo. We can cry just a little bit for the loss of stun-a-thons, but hey, let us throw a party for the sexier Seal of Command!