We were new approached by the folks from Living Gamer. They had the want to signal a tributary industry that would be authorized by publishers. They would only be operating in games where they had conventional a licence to do so and in giving with a intolerant set of guidelines including not purchase from farmers, reportage suspected farmers to us and agreeing not to get from anyone we flagged as a creator. We expect that over clip, we can significantly cut low on business process industry-wide by having a licit thirdhand mart across multiple publishers. Elastic Gamer is run by real respectable fill who get a vested occupy in antiquity a reserves that has the livelihood of publishers
eq2 plat. They gift be concentrating on nothing but building this coupling and will be combat the swordplay against shenanigan with a lot of resources sacred to that toil, and we sincerely wish their efforts service our industrys sensible farming problem piece offering a licit work for those players who impoverishment it about
eq2 plat.
We believe strongly that secondary markets such as virtual item trading are here to stay in online gaming. The growing number of players participating in this market tells us this. Games designed from the start to incorporate such activities could be a lot of fun, and while I do not think this is ever going to be something the majority of people participate in, it will continue to be part of a lot of peoples gaming experience to buy
eq2 plat. If we can get rid of farming, or at least substantially reduce it over time, I think a lot of other peoples objections will disappear. There will always be those who believe that the game play should be pure. We respect that point of view and there are many here at SOE who play by that philosophy. But we also want to keep an open mind to the trends we see developing, so we can create the best gaming experience for all types of players.