This would encourage most ferals to put at least 1-2 points into this talent to get
WoW Gold. This would require that they take a couple points out of extra feral talents if they wanted to rarely worry about going oom in a fight. The switch would also help tree form druids as they would not be wasting as much mana switching between forms about
wow gold.
Glyph of shred - assuming that shred no longer requires you to be behind your target and no other changes to damage were made, the damage dealt by shred to stunned/incapacitated targets is increased by 15%, down from 20%.
From your experience thus far, what are the most effective comps for druids to play in, and what are your plans for the upcoming Blizzard tournament about
wow gold?
For feral druids, I feel that paladin hunter feral is a very viable comp atm (what combo of paladin/hunter is not?) and I also think rogue/feral and either pal/sham as a third is also very doable. I think that a feral/frost mage combination could be a good comp as well even with no ms because deep freeze counts as an incap, so both the mage and druid are doing max damage to get
WoW Gold.
I feel that feral/dk/pal is alright, however I feel that any team with a hunter on it (which is a good amount of them) will kite this lineup, even with a paladin. Whatever target they get on will get freedom and will be very tough with two traps down and one of them not having freedom about
wow gold.
For balance druids, I think there is lot of options here too. Pal/hunter/boomkin (lol), sham/lock/boomkin, and sham/mage/boomkin could all be fairly viable. Although the last two comps dont have ms, they have alot of burst and cc options as mage/boomkin. Lock/boomkin is lust and loldots.