It seems rogue is almost always one of the last classes to get a full review, the 3.2 Q&A is no exception. As soon as I saw the article from MMO-Champion I did a CTRL + F and searched for Fan of Knives/FOK and neither came up to get cheap
WoW Gold. And there was nothing on rogue AOE damage either. I have to say I am very relieved. I really love the 41/5/25 and 5/54/12 dual spec set-up, and I can not wait for more AOE fun (will definitely try RMP with FOK rogue + fire mage, although DK is probably still the best choice) in S7 about
wow gold.
The more I played Street Fighter 4 on PC this weekend, the more I recognized this. One of the best parts I like about SF4 over old versions is the dual resource system, where you build up one meter with offensive abilities about
wow gold, and the other meter by taking damage and "parrying" hits. The result is you almost always have resources to make decisions. And even on a keyboard, chaining together combos, the equivalent of stun locks is a lot of fun to get
cheap WoW Gold.
Rogue is the only class in WOW with a dual resource system (except possibly DKs). Energy/combo point is just a great design, and once you factor in a barrage of cool down abilities, you have a lot of resources for decision making. While feral druid and retribution paladins can pull off simple stun locks to get cheap
WoW Gold, rogue can pull off much more complex combos with cheap shot, kidney shot, gouge, blind, sap (and garrote silence vs casters), stringing together a big stun lock to get
cheap WoW Gold. It is just incredibly satisfying. Nerfing important CCs we have such as the kidney shot and giving us more passive damage reduction to compensate for it? No thanks, I rather am a ninja than a swashbuckler. And with resilience going up next patch, survivability really is not an issue. I am glad Blizzard agreed on this about
wow gold.