By far the best 3.1 news yet! During the preview of S6 arena gear, Blizzard announced for the first time ever, PVP weapons will be equal in item level to the very best PVE equivalents.
WOW GOLD! About time! While I do not associate every loss against double sinister revenge rogues with gear differences, it is still refreshing to be able to finally play on an equal playing field. 15 DPS is already a 210 AP difference, but to make it worse the deadly weapons suffer from the same itemization issues of neck/ring/cape, with only four stats vs. sinister revenges five. Once you factor in the 13 item level difference and diminishing returns, sinister revenge basically gets the 36 agility for free to get more
wow gold. Double sinister vs. double deadly basically gives you an advantage of 210 AP and 72 agility; it can certainly make a difference in the right hands about
WoW Gold.
As long as the item level and the number of stats categories are equal, I believe PVP gear is already every bit as competitive as PVE for most classes. One alternative to further boosting resilience is bringing back the good old weapon ratings! Back in classic WOW, weapon ratings reduced the effect of glancing blows, and made it the number one stat for physical DPS classes. The addition of expertise/haste/armor penetration is not terrible to get more
wow gold, but with Blizzard ready to buff some of those stats in 3.1 for melee, they will have a bigger impact in PVP. There are so many ways to make stats awesome for PVE / mediocre for PVP and vice versa. I really believe Blizzard is very close to finally getting this right, just like they did with the arena match making system about
WoW Gold.