Elnia at the Pink Pigtail Inn has some excellent and interesting advice for Blizzards quest designers about
cheap wow gold (or whoever they hire for the current position). As big a component as quests are in the game, they have not been innovated on much since the games release. Blizzard has played around a little bit with allowing us to repeat certain quests, and they have streamlined the group questing mechanic, but other than that, quests are pretty much the same: pick up a task, do it, and bring it back for a reward about
wow gold.
So how can it be done differently? Elnia has some great ideas: she asks for quests that span a little farther, that push players through a storyline that might even follow them all the way up to 80 about
cheap wow gold (of course, there are quests like that, though they are few and far between -- and not all players have the patience to finish them). Rewards could be mixed up, too -- instead of the old gold and XP, how about some profession skill about
cheap wow gold, or a tradeoff of badges based on certain quests done. Finally, Elnia suggests that every quest in the game become repeatable about
wow gold. Questing is paced to keep us interested in from 1-60, but we all know how the game works now -- why not let us do some of our favorite quests over more than once about
wow gold?
I would suggest we go even farther -- Warhammer Online offers Public Quests that are an interesting twist on the usual "go kill boars" mechanic. If you have got "Jenkins," they might not expect you to do much, but with "Champion of Ulduar" over your head, they should probably be groveling at your feet.