Our class was getting weaker and weaker everyday. We were not in any position to challenge the likes of DKs as is about
cheap wow gold. The sooner we take the hit, the quicker we will see buffs. Would I prefer Blizzard to buff resilience as a whole instead of targeting abilities that do "excessive" burst damage (although there are so many other moves that hit harder than mutilate, from classes with twice the survivability)? Absolutely, but 3.0.9 also proved the fact that they are going to be much more active with PVP balance changes. One can certainly hope so to get
wow gold.
In many ways, the classic AR/prep was my favorite spec of all time. Adrenaline rush for me is just so much more satisfying to use than cold blood, because it actually requires thoughts/timing to get the most out of it. The in-your-face style of combat coupled with the rush down power of prep also suited my personality a lot better than shadow step about
World of Warcraft Gold.
And as crappy as the combat tree seems today, it actually has huge potential once the pace of the game becomes slower to get
wow gold. Deadly throw interrupt is something I really missed playing mutilate/prep, and the AOE interrupt from fan of knives is going to be amazing. Nerves of Steels 30% damage reduction during stuns is actually the single best defensive talent a rogue can have, as the vast majority of rogue deaths come from stuns about
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41/5/25 mutilate (nerfed) does 20% higher damage per energy than 0/47/24 hemo, but with combat potency, adrenaline rush and vitality, hemo has so much more energy to work with, not to mention a very powerful de buff. But the one thing I am really excited about the upcoming 3.1 release, is armor penetration stacking.