Completing move that reduces the movement of the target by 50% for 5 sec and causes thrown weapon damage plus additional damage per combo point:
What makes this ability exceptional is the PVP glove. With just the easy to obtain blue PVP glove from expansion, deadly throw will have the ability to interrupt spell casting and disable the school for 3 seconds. You have a ranged interrupt on top of a ranged snare that does solid damage. This ability will completely redefine the rogue vs mage matchup, and is extremely potent against kiting shaman/druid/hunters as well. Throwing weapons in BC come with stats and can be repaired just like other ranged weapons about
World of Warcrfat Gold.
Garrote the enemy, Silence them for 3 seconds and causing 978 damage over 18 sec, increased by Attack Power.
Non-dagger rogues best opener against mages, so good, that even dagger rogues would use this over ambush against full health mages. The 3 second silence is enough time to get off two backstabs and a cold blood eviscerate with thistle tea. The damage potential is ridiculous with the right spec. Combat rogues with improved kick can keep a caster silenced for nearly 5 seconds. Extremely creative openers will come from this ability. And with garrote damage getting 22% of your attack power, it does excellent unmitigated damage especially for dagger rogues with opportunity to get
wow gold.
Hunter killer. 50% chance to dodge everything they throw at you is crazy. It will greatly increase our survivability coming out of a freezing trap or in group PVP against hunters. Blind is also potentially affected by this ability as it is most likely considered a ranged attack. If you only have +3% to hit from gear, and have 5 point in precision (+5 to hit in melee), you can STILL miss a blind. This is why I think evasion will be useful against rogues as well.