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GUILD WARS GOLD- Storyline, Length of Story, Number of Missions, and Grind

Each chapters setting has been inspired by real world geography and cultures. Prophecies was designed around the traditional medieval setting in the style of King Arthur legends. Factions has an East Asian theme, while Nightfall is a mix of North Africa, Egypt, Middle East, and Greek elements.
While there is some debate on whether Prophecies or Nightfall has the better storyline, it is generally accepted that the Factions storyline is inferior to the other chapters. The games lengths can be roughly measured by the number of missions they contain. While quests in Guild Wars send your party out into the explorable world to perform tasks, missions send your party to a specific zone, where the group must achieve an objective under certain conditions. After a mission is completed, players will either find themselves in the next mission staging area, or else they will receive quests that will lead them to the next mission about Guild wars gold.
Prophecies remains the longest game of the three, with 25 missions in a linear storyline with very little grind but a slow pace. The large number of missions means that players spend a certain amount of time completing several missions in the first area of the game before moving to the next major area. Whenever a mission does not directly drop players off at the next mission, the quests they are given are usually direct. There is very little backtracking in Prophecies, as every mission or quest leads the player to someplace new. While Prophecies contains very little grind due to the slow rise in difficulty throughout the game, some players find themselves getting bored with the long story. Still, many players enjoy replaying the Prophecies storyline on new characters again and again about Guild wars gold.


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