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FFXI GIL- a Top-Five Leader in the MMORPG Race

FFXI GIL- a Top-Five Leader in the MMORPG Race
Developed by NCsoft, the Korean company that has snagged millions of users in eastern Asia with their flagship titles Lineage and Lineage II, Aion capitalized perfectly on Chinas one-year stalemate with Blizzard concerning World of Warcrafts Wrath of the Lich King expansion. Of course, Aion didnt just stumble upon its 5 million subscribers; it did it with its incredible graphics, its massive-scale PvPvE battlefield (The Abyss) and its smooth, intuitive battle system. In other words about FFXI GIL, Aion is definitely poised to be a top-five leader in the MMORPG race, if they can somehow solve the problem of the Asian grind mentality about FFXI GIL.
What they need to do to succeed: A lot of complaints that players have about Aion is the fact that the game tends to boil itself down to grindtastic grindiness. A lot of players note that Aion has a fairly linear quest system about FFXI GIL, and players can expect to spend hours grinding out a level at a time. One of the biggest appeal factors of World of Warcraft is the fact that players rarely feel they need to grind too much for anything, and there are many paths that lead to a single reward. On the other hand, self-declared "hardcore" MMO gamers point to the ease of access of World of Warcraft and argue that a real MMORPG, like Aion, should punish players for deaths in PvE (EXP loss) and PvP about FFXI GIL.
In my opinion, if NCsoft really wants Aion to be a fierce competitor in the North American MMO industry, they need to figure out a way to make Aion a little bit more accessible while still appealing to the more hardcore PvPers and dedicated gamers. Expanding and broadening the spectrum of activities that players can participate in regarding endgame content will also go very far.The Superhero MMOs in order of estimated appearance: Champions Online and DC Universe Online


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