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EQ2 PLAT- Fundamentals
This article faculty engrossment upon the math of the judge grouping EQ2 PLAT, and how to get the most out of it. If you requisite a many comprehensive overview of the disparate attributes and what they do, delay the someone instruction pages of your selection Guild Wars fansite. If you fitting impoverishment to start to the protein-based foodstuffs of your pick of this article, you can error down to the psychotherapy piece below.
First off, each character will have (up to) nine attributes - five from their main class, and four from their secondary. Some make your skills better, some grant other special abilities, but all of them help you focus your character by making them more powerful in given areas. More powerful? Sounds like something to min-max about EQ2 PLAT.
Each character receives 5 attribute points at each level from 2 to 10, 10 attribute points per level from 11 to 15, and 15 attribute points per level from 16 to 20.  In addition, there are two quests later in the game with a reward of 15 attribute points each, for a maximum of 200 attribute points in total. Each of your nine attributes has a base value of 0 to 12, with linear returns on each point - going from 11 to 12 has as much benefit as going from 0 to 1. The number of points that you need in order to increase an attribute point scales up quickly, however, so while that first attribute level only costs you one point, the second costs you two more, and going from level 11 to level 12 costs you twenty attribute points with EQ2 PLAT.
From this table, we can see that it takes 20 attribute points to get to attribute level 12 from level 11, and that it takes 97 attribute points overall to achieve that level. A level 12 attribute and a level 10 attribute would take 158 attribute points, and so on. Using these fundamentals, you can figure out many different ways that you can arrange your attribute points. The question, then, is how do we choose which arrangement is best for our character?

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