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I have talked briefly at times about how some would say that playing a shaman is playing WoW on hard mode. Or how getting glad does not mean anything anymore unless you play a shaman. I am not sure if I agree with either sentiment, though I do feel like I am playing with Dan in SFA3 at times against Shin Akuma when fighting any team with a druid. When I hex a druid in caster form to stop that incoming cyclone, and he trinkets it, I am not sure whether to feel really good that I am playing against someone so bad. Or to feel really bad that it does not matter how bad they are, they will still have an easier time than me to get wow gold.
Stepping into the perpetually buggy wasteland that is the PTR is fun. Last week, Natures Swiftness was bugged so that it never went away. It was interesting for a while but seriously exhibited the inherent flaws of the shaman class mana regen mechanics. Many people saw this coming. When the bug was fixed, it is shown that longer games because of the resilience change puts shamans at a disadvantage once again compared to the other healers. The fact that melee can not train you indefinitely anymore is nice addition but I feel that the strategy will be simply to run us out of mana.
Fortunately, you can still heal-drink and with damage being a lot lower you are not forced to babysit your partner nearly as much and can actually make it very useful for shaman with the (somewhat) recently implemented water changes to get cheap World of Warcraft Gold. |
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