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Blizzard already confirmed nerfs for arcane mage / mutilate rogue burst damage about wow Gold, and holy paladin mana regeneration, but we will not see the full picture for a few more days. They basically gave everyone something to look forward to, and kept all the ugly stuff underneath the carpet. I have not seen anything that will really affect a class overall standing on SK-100 yet, but I am sure we will be seeing them soon about wow gold.
There are too many things they can do to weaken the spec without hurting mutilate in PVE. They can easily take away a portion of mutilates damage and merge it with deeper assassination talents about wow gold (kind of what they did with hemorrhage and sinister calling when hemorrhage was 125% weapon damage), they can nerf eviscerate damage by 10%, they can take some of our flat damage increase talents and convert them into DOT talents like warriors deep wound since hunger for blood now requires a bleed effect to function. They can also buff resilience on top of cheap wow gold.
There is a surprising amount of WoW casuals here who told me that their 1600 records made them think they are ready for an arena tournament, so hell, maybe MLG will be getting some free money and viewers from em. Once they nerf arcane (and they will in 3.1.0), it will be very, very difficult for the comp to compete against the likes of Serennia-sama DK/Hunter/Paladin, or the incoming wave of warlock teams once survivability is no longer an issue. The 20% damage increase for Killing Spree is interesting, but they really need to make it 1-1.5 minute cooldown and allows you to break CCs before anyone would take it over prep for cheap wow gold. |
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