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WOW GOLD-Needed DK Changes in 3 1
Except that the things already mentioned about what should be nerfed with Blood spec, I also feel that other things should be nerfed and buffed about cheap wow gold.
-Raise Ally should go the route of Shadow of Death and be removed from arena about cheap wow gold. Raising a dead teammate for 4 minutes is retarded when you consider that the risen ghouls can hit for 2k, crit for even higher, leap at enemies, and stun them for 3 seconds. It basically keeps a fight going with equal numbers as long as the DK is not the first to die and it really needs to be removed about cheap wow gold.
-Gargoyle still does too much damage for the talent point investment (or lackthereof) and it still also spawns too high for melee to hit. They need to either fix one or the other of these, or possibly re-buff its damage and swap it with Unholy Blight as the 51-point talent about World Of Warcraft Gold.
-Obliterate base damage should be reduced and the bonus damage when diseases are active should be increased to make it roughly the same as it is currently or even a bit higher when two diseases are active instead of none. 120% weapon damage (glyphed) is really strong with a Betrayer of Humanity. This would hopefully require DK to put some thought into their play rather than just spam oblit and heart strike when blood spec about cheap wow gold.
-Dancing Rune Weapon duration seems bugged with Runic Power Mastery and should be fixed if this is the case.
-Vendetta needs to be made not useless
-Bloodworms should be unable to be dodged or parried so they do not spam trigger things like Glyph of the Monkey
-Will of the Necropolis needs another passive effect or be revamped into something more useful
-Blood Gorged needs to be changed to offer bonus when above 50% instead of 75% and be changed to armor penetration
-Sudden Doom should be changed to instantly fire a free Death Coil on proc rather than forcing a GCD to use it. The guaranteed crit portion could even be removed if this was done.
-Frigid Dreadplate needs a buff to be comparable to other miss talents for other classes that offer a dual-benefit.
-Chilblains needs to be buffed to 50% snare
-Vampiric Blood, Unbreakable Armor, and Bone Shield should all be changed to cost runic power and not a rune.
-Guile of Gorefiend needs to be fixed to award full crit damage bonus on Howling Blast.
-Blood of the North needs to lose the Blood Strike damage bonus and be made three talent points. Move the blood strike damage to something else like Killing Machine.
-Acclimation should be 15/30/45% proc and slightly longer duration
-Unholy Blight needs to be changed so it is not completely worthless outside of AoE trash tanking
-AMZ needs to be ground targeted or at least un-linked from Magic Suppression as a pre-requisite

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