While the storyline takes players through 25 missions, prophecies is unique in that, a player can finish the game by completing only four missions, reached by having someone ¡°run¡± them between mission points through zones filled with high-level monsters. The game world of Prophecies is very large, with many areas that a player focused only on following the storyline would never see about Guild wars gold.
Factions and Nightfall are both not runnable. Access to high-level zones is only obtainable by passing through key points, which themselves only open after certain missions are completed. As a result, players are unable to skip missions in either of the later chapters. However, while Factions is extremely linear in that the completion of one mission opens a new zone which leads to a new mission, Nightfall opens itself to new players in sections. Several missions may be in one area, and the player is free at any time to explore the zones in that area without entering the missions, but may not move forward to the next major area of Nightfall without completing the storylines missions.
One major difference between Prophecies and the later chapters is in the acquisition of skills. All chapters utilize skill trainers, which will teach your character a new skill at a cost which starts out low, but rises with each purchase up to a maximum price level about Guild wars gold.
However, Prophecies alone offers new skills and spells as rewards for normal quests throughout most of the game. These free skills are a major reason why players will create their warriors or monks in the Prophecies chapter rather than the later chapters.
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