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WoW power leveling-What Exactly Is

 

It's pretty common that you hear the terms "scrub-friendly," "scrub express," "face roll," and "easy mode" when people refer to team compositions WoW power leveling, especially with the tournament realm resulting in many teams hopping on bandwagons of what is currently popular not because they know how to play it, or even because they have friends to play that particular comp with,  Wow Gold Kaufen but rather because it's successful at the time. While this type of practice is frowned on by many, and lots of players out there would prefer to just play with their friends that they've been with a long time even if it means in playing a weaker comp or at a much lower overall level currently (i.e. complexity), many also see it as basically the evolution of this game, essentially Darwin's theory of survival of the fittest. So while many people out there feel that shadow cleave takes no skill or is scrub friendly, you really have to ask, what actually takes skill now?
Let's look at some popular 2v2 comps:
Holy Paladin / Death Knight - Arguably the most "face roll" comp of season 5, where the team can be quite bad, the DK can tunnel vision one target the whole game, make lots of mistakes, and still win a match. Players may speak to NPC without any WoW power leveling.
Disc Priest / Rogue - Essentially the same thing except worse because the rogue is basically forced into a mutilate spec as shadow dance doesn't typically have the sustained damage for healer/rogue 2v2. Being mutilated then almost pigeonholes the rogue into tunnel visioning one target the entire game without the ability to swap most of the time about WoW power leveling.
Shaman / Hunter - Let's see, hunter lays down 80 yards of frost trap to cover half the map, both hunter and shaman spam CC chains on the other team's healer, and get a kill early or wait for the next round of CC chains and get a kill then (obviously not always the case but it holds true a lot). Hunter needs all of about 3 keys bound with kill shot macro'd to all 3 to be successful in this.
Warlock / Druid - People claim that comps like these require more skill yet I think they just think that because they're weaker classes (notably the druid). Just like anyone that says warriors require more skill now just because they suck ass. Guess what, the skill cap for warriors hasn't gone up any since TBC. If anything, it's gone down with most warriors primarily being fury for maximum tunnel vision damage. Warlock/Druid is still the same old spam CC and a ton of DoT's except worse now with the WotLK rendition of fear. You know, the one that only breaks on death.
Now let's consider some of the more popular 3v3 comps:

   
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