Because Prophecies was around for a year as the original game before new chapters were released, its skill set might be termed the ¡°normal¡± skill set, the default around which most builds are based. For that reason alone about
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Between the other two, Nightfall skills are perhaps more important than Factions, only because Nightfall is the newest chapter and so those new skills are very prevalent in the PvP scene. As the Nightfall skills become more integrated and players become more familiar with counters to them about
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Though Factions is more PvP-oriented than the other two chapters, the fact is that it will be easier for new players to find help in making builds with only Prophecies skills since it was the only skill set for the first year of Guild Wars, or only Nightfall skills since players were only allowed to use that skill set in the tournament following Nightfalls release.
Hero battles are exclusive to Nightfall. These are matches in which one human player and his three customized AI-controlled henchmen, called Heroes, face off against another team of one human and three Heroes.
Alliance Battles are exclusive to Factions. The two tribes in Factions, the Kurzicks and the Luxons, each have an area for players to group together into teams of four. Each Alliance Battle randomly groups three of these teams from each side into a cooperative group of twelve, who work together to defeat the opposing group by obtaining more kills and controlling more shrines in the huge arena.