Equivalent Emazing Play, they entered the serial with 100% sureness
WOW power leveling, was stunned in the entranceway global and seized out of their relief order. From there, they elapse into Realzs intelligence games and had a lot of hesitations. Against other RMPs, they get on the voodooism archaeozoic and pair the forcefulness from there
WOW power leveling, they usually do not jazz to joke too overmuch answer for their paladin because even if the mage/rogue read him, as tenacious as they foreclose the voodooism from landing a volume displace, they gift penalize hoodooism opening piece their paladin sits through a engorged emit. Most RMPs (similar Bilias) go on the warrior, and it allows Veex to conduct off his whole offense/defense accumulation
WOW power leveling, yet structure his foliage commotion for a voodoo penalise.
Against SK, Veex/Valrath were taken out of their offense for the entire duration of the first nova, plus potential sheep/deep freeze/pet novas, by the time they can get on Realz the priest, their paladin is already at half health. This forces them to go on Pookz the mage, which is not their first choice. They did win game 2 going on Pookz, but the margin of error is clearly on SKs side when a cleave team is forced to train a 51 frost mage or split DPS on mage/rogue, while the RMP gets to train a stationary target like Zilea about
WOW power leveling.
Pre-game preparation is extremely important here as I believe TSG will almost certainly put together an alliance RMP in addition to the horde equivalent for Blizzcon. Double gnome warrior/DK will allow them to bypass the first nova without coughing up any critical CDs. Zilea can also consider pre-freedom the warrior (the priest probably will not be in range to dispel) and DK can pre-anti magic shell to prevent the early nova as well.
But perhaps more importantly, Veex/Valrath are very used to charging in together like brokeback buddies, and this allows Pookz to root them in place with a single nova. They should consider keeping some space between them, making it much more difficult for Pookz to get the initiative to buy
WOW power leveling.
Unfortunately, in a short series without MLG-style time-outs, there is very little time to react and adjust, and TSG went down in four games. I believe with better preparation and a second place finish on their belt for more LAN experience, they will be able to put up a much better fight.
Venruki-san said both Emazing Gaming and TSG should have stayed with priest trains, and I agree. You really can not out-control a RMP of SK-USs caliber, split DPS or going on mage most likely will not work in a full series. I believe both teams should find ways to get to the priest quicker, stick to their bread and butter instead of re-inventing the wheels.