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WOW GOLD-When Speced into the Samina Talents
With the change to warlock pet health numbers I really do not think it is unrealistic for our pets to at least share our health totals Pets have been given utility that we need to operate at full capacity and a hunter w/o a pet is crippled as much if not more than a warlock w/o a pet. Pet health levels should be tuned so that ferocity pets under us by 2-3k cunning pets near identical to our health and tenacity pets 2-3k above after they train their stamina talents about wow gold.
You have to admit that 10 second pet summons are out dated. Revive pet should be a 4 second cast base and continue to be interrupted the same as any spell cast can be interrupted. Reduces the cast time of your revive pet by .5/1.0 and the mana cost reductions stay the same to get cheap World of Warcraft Gold.
I will try to address some other things that are out of whack in this section starting with talents/abilities of the BM variety and moving on to MM and SV as you read further. Added bonus of increases the hunter base speed by the same amount as meta/boot enchants. Changed to 1 talent point and moved to tier 2 about wow gold. Essentially a lets you use a new meta/boot enchant for a talent point investment while making the transition out of tier 2 easier ( there is usually a "dummy" talent point we have to spend to advance to our 11 point BM talent. To free up the slot in tier 2 thick hide is moved to tier 1 about wow gold.
Piercing Shots - Changed to "Gives your steady shot and aimed shot abilities a 5/10/15% chance to ignore all armor." 3/6/9% might be more inline something that would need tested. Rapid Recuperation - Same effect except the rapid recuperation effect procs on Kill shot and Chimera shot critical strikes instead of on killing blows. This gives the later part of this talent uses in raids and PvP and it will help with MMs extreme mana inefficiency to get cheap World of Warcraft Gold.

   
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