Having said all of that, of every Death Knight team that any of my 3v3 teams (and some in 2v2, as well) have lost to this season, the majority have been Frost DKs that do an absolutely ridiculous amount of burst from lucky RNG crits on Frost Strike more
wow gold. Hungering Cold is a pretty obvious gimmick that most experienced arena veterans will know how to get around to get
wow gold, but getting around back to back ~5 digit frost strike crits because the DK rolled the RNG dice well is a little bit more difficult about more
cheap wow gold. Although I do agree with Blizzards change to making Frost Strike avoidable next patch, I disagree with their damage nerfing on both Frost Strike and Blood of the North when the real problem existed with the Sigil of the Vengeful Heart about
World of Warcraft Gold. Although Frost can still be manageable without the sigil, playing with and without it is literally night and day and tweaking this item (even in a hotfix before s6 ends) would be much more appropriate I think.
Frost saw only a couple notable nerfs with a slight decrease on Frost Strike damage and a nerf on Blood of the North damage bonus. Meanwhile, Unholy lost over 5% damage on scourge strike by itself, another 5% damage if players do not take the new "Desolation" talent (which effectively bloated the Unholy tree another 2 points by splitting Desecration snare from it), and finally the gargoyle is even more vulnerable starting at an even lower elevation than currently about more