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WOW GOLD-Season 7 Gear Vs New Resilience |
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I was disappointed again as Blizzard took the "more of the same" approach with PVP gear. While PVEers get exciting new set bonus and stat allocations at every tier, S5/S6/S7 gear so far have the exact same stat allocations and set bonus, the only difference is item level. It is very boring; can we please mix it up a little?
It will be very difficult for PVP neck/ring/cape to compete with PVE equivalents as they are again, four-stats and suffer from diminishing returns. Unfortunately, the badge ring released so far has haste which is about as worthless as it gets for a PVP stat. The scary part is even if you completely discount haste from that ring, it is still superior to the PVP equivalent. Assuming you already have 5% hit, 50 Hit / 50 Armor Penetration cancel each other out, and 76 agility is superior to 50 stamina / 50 attack power. I will definitely replace the S6 ring with wow gold. Having said that, even the pure PVP geared rogue (and there will be a lot more of them in 3.2) will see a big damage increase. The average PVP geared rogue today is probably around 3600 AP with 188 DPS daggers (which translates into 2632 AP) or a net total of 6232 AP. The new S7 dagger is 30 DPS higher or +420 AP, every single slot coupled with profession/epic gem changes will add on average, at least 30 more AP for another +500-600 in AP. Throw in the 2-3% crit from crit ratings and agility, you are looking at a 15% damage increase for white attacks, but specials/poisons of course have huge static damage components that do not scale with gear nearly as much, so we are probably looking at a 12% increase in damage, which cancels out the resilience increase almost completely to get World of Warcraft Gold. |
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