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WOW GOLD-Rogue to Hit Dead Bottom in 3 0 9 |
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For gaining something bigger and better, you often have to take a step backward, however painful it may be in the short term about cheap wow gold. Kind of like the 3.0.9 patch and the rogue class. Yes, the 3.0.9 patch definitely caught me by surprise. I fully expected nerfs to rogue burst damage, but I was expecting this kind of changes with the 3.1.0 patch, not a surprise release that went from patch notes to live server in 24 hours without any warning! 20% damage nerf to our definitive PVP special, when our class is on the second half of SK-100 already. Ouch, that was harsh; especially considering it left us with very little alternatives about World of Warcraft Gold.
The cast speed increase abilities are all halved in strength, making mind numbing poison completely worthless (although to be fair, a lot of the top rogues today use double wound as is). Why could not changes like this wait until a major patch release, when paladin/hunter are far more dominant than mage/rogue to get wow gold? Coupled with devastating nerfs to arcane mages (did they really have to halve the strength of arcane power? And a 15 second cooldown on POM when you pop arcane power?), the RMP will have very little chance against top hunter teams.
Make no mistake about it, the full patch 3.1.0 is at least six weeks away, and until then, I expect the rogue class to compete for the very bottom spot on SK-100. However, what did we really lose? If you share the same perspective of the hokage and fellow rogue heroes like Litreocola, you know we would never be satisfied with a mid-tier class of very little chance to compete in the big leagues. I rather play a low tier class that is first in line for buffs, leading to a "V" shaped recovery to get wow gold. |
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