WOW GOLD- Improved Slice & Dice
It is 5% crit, enough said, incredible value for a tier 1 talent. With level 70 gear needing much higher +crit rating to maintain the crit % we have today, and the arrival of resilience as an anti-crit talent, +1% to crit is even more valuable than it is today.
Extremely underrated talent. If you have a spec that relies on finishers like mutilate or seal fate hemo, you simply have to max this. 60% chance to get an extra combo point for your next finisher is very useful, especially with the new deadly throw ability about
World of Warcrfat Gold.
Yet another extremely underrated talent. 2% overall damage does not sound like much, but it is almost every bit as good as 2% crit.
Relentless Strikes: There is only one spec I see as being viable without this talent, and that is adrenaline rush with preparation. You simply can not pass up this talent. Energy is everything.
Improved Expose Armor: With new rank in expansion, fully talented expose armor now removes 3075 armor from the target. A must have against shadow priests, and the first finisher you should use in arena PVP if you are playing with a warrior (kidney shots can be broken easily with trinket). Talent builds that have good combo point generation should not pass up this talent. It increase your teams physical damage anywhere from 25-45% depend on target armor value. The lower the target armor value, more effective this becomes.
Dagger builds should not go without this. Again the only build I can see without this is adrenaline rush + prep.
The biggest weakness of poison is that it does not scale with gear upgrades. As a result the only reason to take this is if you plan on playing an envenom spec. In which case you can ditch improved eviscerate and improved expose armor, and use deadly poison with vile poison. For all other specs, the benefit vile poison provides is not worth the talent investment for WOW GOLD.