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WOW Classes Crowd Control Abilities

Looking at crowd control ability and the ways it can be utilized, and how useful it can be in instances, we are planning to make a full content involving all types of crowd control available to the various classes in the game such as Mage, Druid, Hunter and the like.WOW GOLD  Let us get started right now.
   When it comes to Mage, they are the classic kings and queens of crowd control. By and large, it's been no secret from day one and they've been the most common and reliable providers of crowd control through the use of their Polymorph spell which transforms the enemy into a sheep, forcing it to wander around for up to 20 seconds. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Nine times out of ten, when a group is looking for solid crowd control, they'll be spamming the Looking For Group channel for a Mage.
   Referring to Druid, their crowd control has severe limitations in its usefulness. As you can see, Hibernate can only be used against Beasts and Dragonkin. Very few instances feature these types of mobs and so parties will choose to utilize more common forms of crowd control. One instance that springs to mind where Druid crowd control could prove extremely useful is Black Morass. WOW GOLD This instances features exclusively beast and dragonkin mobs, and as a result, a Druid in your party may prove particularly useful. Unfortunately, the pace of Black Morass is such that most parties opt not to use crowd control at all, and instead prefer to just burn all mobs as quickly as possible. But, Druid CC is definitely worth keeping in mind there.
   For Hunters, traps are quickly becoming a common form of reliable crowd control within groups as more and more Hunters become accustomed to the ability to lay traps in combat. Traps can be applied to any form of mob, provided that mob doesn't have a specified immunity to traps, and can be reapplied in combat. The cool-down is the only major drawback to traps as a reliable form of crowd control. Traps have a 30 second cool-down without the benefit of set bonuses or talents and timing is everything, which is why few groups look to traps as their primary source of crowd control. The trap are not applied to specific targets but are instead location is another major drawback to the use of traps as a primary source of crowd control, so trap placement have an impact on the success of the trap as a form of crowd control.
   Rogues are a common choice among parties for crowd control however their usefulness as a reliable crowd control class is hindered by the limitations of the abilities they utilize to keep mobs incapacitated. WOW GOLD Sap is their most useful crowd control ability while Rogues have several lesser crowd control options.
   Warlocks are capable of providing a few different forms of crowd control to parties. The major forms of crowd control that Warlocks can provide include Enslave Demon, Banish, and through the use of their Succubus pets, Seduce.
   Banish only works on Demons and Elementals. On the bright side, Banish is probably the only form of crowd control in the game that isn't interrupted by damage being dealt to the target, so it's one of the most reliable forms of crowd control available. Also, Banish has no cool-down and can be reapplied.
Seduce is one of the shorter forms of crowd control, because it's provided by a pet you aren't losing a party member's DPS to keep the effect applied and also, if the spell breaks, a pet will be the one taking damage so no party member will really be harmed, and the effect can either be reapplied, or the mob can be dealt with some other way. However, it does bear mentioning that if something happens to the pet, the spell will be interrupted as it's a channeled spell.
Priests only have two forms of crowd control: Shackle Undead and Mind Control. Shackle is used as primary cc in undead-rich instances for obvious reasons: it lasts the longest. However, it should be mentioned that Shackle as a source of primary crowd control potentially puts your healer at great risk and shackled targets should still be paid attention to throughout combat.
Mind Control is much like a Warlock's Enslave. WOW GOLD The major differences between the two spells are that Mind Control works on Humanoid targets and only lasts for 1 minute as opposed to 5 minute. Otherwise, the spells are extremely similar. Mind Control is seldom used as a primary or even secondary method of crowd control in groups, though, as there are several other abilities from other classes that are capable of controlling Humanoid targets, and as priests are commonly healers, few groups opt to have their healers also provide consistent crowd control.


   
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