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WOW ACCOUNT- Blizzard Has Always Considered Shadow to Be a PVE Tree

WOW ACCOUNT- Blizzard Has Always Considered Shadow to Be a PVE Tree
Let us start by looking at Priests. Without a doubt, Blizzard has always considered Shadow to be a PVE tree about WoW Account. Coincidentally, certain talents and aspects of the tree have always allowed Shadow Priests to find loopholes in the system in that under the right conditions, they could still be quite effective. It really did not matter what it was - devouring plague if you were Undead, gimmicky dps team makeups, or other classes compensating for your squishiness - if it worked, it worked. However, they were always at the mercy of Blizzard in that they had to simply stand by and pray that the next change for Shadow from a PVE perspective would at the very least, not nerf them in PVP about WoW Account.
This still left certain talents such as improved fade, spirit tap, shadow affinity etc. completely useless in a PVP environment, but players were still happy that they could still shine when played correctly. But nothing changed the fact that it was really pure luck that allowed the tree to still be effective. Now, with 3.1, Shadow has seemingly been changed in a way that it will be potentially effective in both PVP and PVE about WoW Account, without one overshadowing the other. Granted, 3.1 is only the icing on a cake that has been in the making for years, but some of the aforementioned PVE-only talents, as well as those that were decent for both, have slowly been adjusted in a way that make any former designs pale in comparison. In example, over the past 2 years, Veiled Shadows (formerly Improved Fade) in conjunction with imp shadowform and glyphs has changed from a completely useless talent for both PVE and PVP players, to viable for both. Shadowform, while always generally good for both PVE and PVP, is now arguably one of the best talents in the game about WoW Account.


   
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