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LINEAGE II adena- Wormhole Space
Wormholes will shift all the time L2 Adena. They will open and close and reopen at random locations throughout New Eden and thus present you with an ever-changing area of space that no-one can control all the choke-points to. While it is theoretically possible to move a control tower into wormhole space, set it up and maintain it, the logistical challenge and risks of fueling and defending a tower in a system with no permanent links to known space would be considerable. But then again the potential rewards are equally great.
One important point needs to be made: Wormhole space will not be able to be claimed as sovereign space. This is partly due to current implementation restrictions regarding how we added 46% more solar systems to L2 Adena but mainly because we wanted to design an area of space which, while risky to travel through, is open to all players all the time. We have not forgotten about the desirability of space for colonization, and will be looking at ways to implement that game play feature in the future. In fact one of my biggest challenges will be stopping PrismX from adding ten thousand systems now that he has gotten a taste of being a deity in creative mood.
Greyscale will be publishing a dev blog of his own where he will go into more detail about the game mechanics surrounding wormholes. I am sure Prism X will be going wild in the comments thread about the work he has done to introduce more solar systems into L2 Adena. I will also be encouraging other team members to post in the comments and perhaps write dev blogs of their own about what they are working on with regards to this universe-expanding feature. And of course the other teams will be writing about their work in the very near future, so keep your eyes on the news column.

   
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