In order to keep the enemy guild off-balance and unsure what was going on, the guild split into 2 groups
Guild Wars Gold: 3 players would go assassinate the Guild Lord while the other 5 advanced to the center and distracted the enemy guild at the flagstand. The 3 players who went to kill the guild lord had to have high damage as well as good survivability in order to kill the Guild Lord while withstanding a barrage of arrows and lots of area-of-effect damage coming from the enemy Arcanists about
Guild Wars Gold.
The assassin characters had a very limited amount of time in which they could take to kill the enemy guild lord before the enemy team could get back to heal him. While looking through the skills available and personal experience in guild battles about
Guild Wars Gold, I found a skill that would help immensely: a skill that was recently renamed Grenths Balance about
Guild Wars Gold.
This skill equalizes the life between you and whoever you cast it on. The Guild Lord has a very large amount of life (as shown by the damage required to kill him), so Grenths Balance does an extremely large amount of damage to him. In fact, we found that using Grenths Balance twice still did a very large amount of damage on the second cast. To see how it works, assume the Guild Lord starts with 2000 health, and your characters have 480. If you are unhurt, and use Grenths Balance on the Guild Lord, the combined life total is 2480, so after using the skill, both of your life totals will be at 1240 about
Guild Wars Gold. Since you can not have more than 480 healths, the extra life is lost, but you have just done 860 damages to the Guild Lord using one skill. If another character, also at 480 health uses Grenths Balance on the Guild Lord at this point, the combined life total will be 1720, so after balancing, both that character and the Guild Lord will be at 860, effectively dealing an additional 380 damage.