GUILD WARS GOLD-Six Core Professions
All Guild Wars chapters include the ability to play one of the six core professions¡ªWarrior, Ranger, Elementalist, Necromancer, Mesmer, and Monk. The first chapter, Prophecies, allows only these six professions to be created; but each new chapter has introduced two new professions. In Factions, players could create an Assassin or a Ritualist, while Nightfall players can make a Dervish or a Paragon.
A player who owns only Nightfall does not have access to the Assassin or Ritualist professions for their characters, while a player who owns only Factions can not make a Dervish or Paragon.
GUILD WARS GOLD. However, players who own multiple chapters have access to all professions, and can use a character from one chapter in the missions of another. For example, someone who owns all three chapters can create an Assassin in the Factions continent, and then transport their Assassin to the Nightfall or Prophecies continents.
The term ¡°PvE¡± stands for Player versus Environment, and refers to the adventure part of the game where players group together to complete quests and battle AI-controlled enemies. ¡°PvP¡±, short for Player versus Player, refers to the side of the game in which human players can fight other human players in direct competition about Guild Wars Gold.
If this is your first experience with Guild Wars, the learning curve can greatly affect your opinion of the overall game about Guild Wars Gold. The original release, Prophecies, is widely considered to have the smoothest learning curve. Due to factors discussed a bit lower on the screen, Prophecies eases players into Factions is widely considered to have the sharpest learning curve, oriented more towards experienced players who played Prophecies than to new players. Nightfall falls somewhere in between the two, but is much closer to the slower pace of Prophecies than to Factions haste.