In my (seriously) opinion this was a very good update. As you can see below on my signature BLU is my highest and I have also struggled a bit with crafting about Ffxi gil.
Getting 2 new spells and one of them a paralyzing spell was fantastic. To roam new areas with an alliance searching the new mobs a few hours after maintenance was giving flashbacks to the days we used to go waste dahaks in Aht Urghan areas. The new allied notes body pieces may not be too much to put on my BLU 75 but I still got good use for all my Allied Notes. Necklace that gives +25 STR in campaign about Ffxi gil, or another with +25 vit, a book with +macc. Got some complicated macro-setups but that really changed my campaign-experience about Ffxi gil (I am hoping for a +25 DEX piece next update...).
But especially the crafting has been harder and harder lately. Getting Smithing and Goldsmithing to 60 has been thougher than the last levels of Alchemy. There has not been enough materials on AH and the typical ones pointed out in craft-guides as the best to skill on has been quite expensive compared to the results. The last stages of smithing could bring Ffxi gil back but it seemed to take weeks to sell .
I got a lot of those svamp ores before ppl realized what they were for cause I was the only one lotting. Making a ingot from a free lot and skilling and making it into a weapon that sells for 200k almost immidiately, and skilling up on that too, surely beats buying a ore for 10k, making it into a ingot without skill and then destroying it in another synth, and another, and hopefully you sell after weeks to maybe get your money back about Ffxi gil. |