Super/Villain Group bases are everything they have been promised to be. Bases are purchased and maintained with a secondary form of currency called prestige, which players earn while fighting in SG/VG mode. Bases are customizable to an extreme that would make The Sims 2 blush, but the interface is actually simpler to grasp.cov infamy A would-be architect can spend hours building a base loaded with ornaments and details, or slap together a purely functional fortress in just a few minutes. In addition to acting as a meeting place, bases serve as a transport hub linking distant zones, a hospital, a workshop for crafting items from salvage dropped by enemies, and a staging area for launching group task forces and consensual PvP raids against other bases about COV Infamy.
Maintaining a base requires the payment of "rent" every two weeks, though it had be better described as an electric bill. When rent goes unpaid bases and their contents are not repossessed and continue to be accessible to members of a super group. The only penalty is the deactivation of functional features of the base. Back rent never accumulates, and regardless of how much time has passed since going past due only a single payment is required to get everything turned on again. It is kind of a disappointment, but probably a necessary evil about COV Infamy.cov infamy The absence of rent would create the possibility of super groups acquiring a very large membership, using the initial flood of prestige to build a massive, well defended base, and then no longer needing the same number of members to maintain or defend it. In any case, it is a comparatively minor inconvenience given the normally high expense or outright unavailability of player and guild housing in other MMOs.
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